miHoYo’s AI Companion Test: Why Web3 Games Need Characters, Not Token Rewards

You boot up Steam and there it is: a quiet little Early Access app from HoYoverse called BSide: Olivia Lin. No token chart. No whitelist grind. Just a character who plays piano, writes letters back, and turns MIDI files into music videos. It also sits on your desktop like a living wallpaper. It feels small, almost quaint. But if you care about web3 games, this is the tell. The next big unlock isn’t airdrops. It’s characters you actually want to be around. miHoYo is poking at the thing web3 still struggles with: why should anyone stay when the rewards slow down? Olivia hints at a different answer. Web3 gaming pulled a lot of users with rewards. That worked in a bull run. Then the music stopped and so did the sessions. Meanwhile, one of the most successful character factories in gaming is testing AI companionship in public. Timing matters. When yields fade, only attachment remains. Characters create attachment; tokens create churn. On June 18, 2026, HoYoverse listed BSide: Olivia Lin on Steam as an Early Access application, with piano performances, a letter-writing interaction, MIDI upload that generates music videos, and a desktop live wallpaper, all in Simplified Chinese for interface, audio, and subtitles. That’s straight from the Steam page Steam store (BSide: Olivia Lin). In parallel, the company signalled a multi-year AI buildout, reportedly planning up to ¥100 billion in in-house AI infrastructure spend over three years Blab AI (reporting on HoYoverse/miHoYo investment). Zoom out to on-chain activity: DappRadar’s June snapshot, covered by The Defiant, shows nearly 2 million wallets interacting with dApps daily, and that web3 gaming remains the largest sector with roughly 36% of users The Defiant (coverage of DappRadar June 2026 report). So the audience is there. The problem is that token-based loops don’t hold them when the emissions taper. What miHoYo is Actually Testing With Olivia On the surface, BSide: Olivia Lin looks like a cozy desk companion. Under the hood, it’s a live sandbox for AI character presence without the pressure of a core game economy. Signals in a small package Look at the feature list: live music performance, generative music videos from your MIDI files, letter-writing, desktop presence. These are deliberate choices. They create a feeling of time spent together, not a scoreboard. There’s no P2E. No scarcity theater. Just a loop that says, I’m here when you are. The safest reading is that HoYoverse wants to master the vibe and rhythm of an AI companion before jamming it into a blockbuster. By putting it on Steam first, they gather data on session length, re-engagement, and emotional response without risking their main IPs. Why it matters for web3 Web3 studios often throw a token at retention.
عنوان اصلی (انگلیسی): miHoYo’s AI Companion Test: Why Web3 Games Need Characters, Not Token Rewards
مشاهدهی خبر کامل در منبع ↗ بازگشت به AI Companionsاین خلاصه بهصورت خودکار از کوینمارکتکپ ترجمه شده و ممکن است خطای ماشینی داشته باشد؛ صرفاً جهت اطلاعرسانی است و توصیهی معاملاتی نیست.